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It’s time to pull off the certain and tell a few words about our plans and what we are working on.We think,that we are ready to try something bigger and complicated than Runeline,no doubts it will take more time and effort,but we’ve learnt a lot,hope we won’t fuck this up.
For the last couple of months,we were discussing the concept and genre of what we’d like to make. In this conversations we found out,that it would be interesting to have a look on in game death with a fresh view.We’re all used to,that to finish a game we have to save a princes,collect a certain amount of points or stars,slay as much monsters as possible and of corse do it on every level again and again.In the such games the death is a penalty for a player,that slows you down,after wich you can start from the place you died a second ago.Hard core games,paniche your harder,making repeat the nasty level over and over again.
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