Frozen State live on IndieDB

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We apologize for the fact that for a long time did not update this blog, but then had his reasons, and the reason is our page on indieDB.com

We didnt need more than one blog to represent the information about Frozen State, so, we choose IndieDB for that.

All new information you can read and watch on our indieDB page, link below

here —> Frozen State on indieDB

 

Thx for your support!

Update:3 Frozen State

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Sorry for being a lazy ass and neglecting this blog, I’ve posted all updates on our page on IndieDB. But since now all updates will be posted up here first and then on IDB.  - Satori 

Info:

P-1000 is experimental robot, that was invented in A-16 to assist scientists in laboratories. Later on P-1000 robots became highly popular among citizens of Ozersk city ( centre of A-16) and could be found almost in every house where were used as home helpers. After the catastrophe, many P-1000 were destroyed some broke down or ran out of fuel… but some, very few, can be fixed to continue assistent.

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Update:2 Frozen State

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Aloha survivors! This is gonna be a big update!

 

First of all, we’ve come up with an official name for A16, now it’s Frozen State. Oh yes it will be bloody cold!

 

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Update-1.5:A16

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We are trying to find an unique and original style for “A16″ by mixing together some Soviet things and attributes with futuristic features. There are some rough sketches for the one of the main characters – Military Officer.

You can help us to choose, which one of these should we design?

Update-1: A-16 (code name)

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Despite the fact, that this project in a very early stage and I’m putting together  the design document. We want to show you a very sketchy concept art for the one of the main characters:

Military officer of The World Union Forces who survived after the global pandemic of  F.I.K.7  in 1945.

 

 

Some fresh news!

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News №1  > Runeline is on OmskoeTV! <

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What will we do next captain?

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It’s time to pull off the certain and tell a few words about our plans and what we are working on.We think,that we are ready to try something bigger and complicated than Runeline,no doubts it will take more time and effort,but we’ve learnt a lot,hope we won’t fuck this up.

For the last couple of months,we were discussing the concept and genre of what we’d like to make. In this conversations we found out,that it would be interesting to have a look on in game death with a fresh view.We’re all used to,that to finish a game we have to save a princes,collect a certain amount of points or stars,slay as much monsters as possible and of corse do it on every level again and  again.In the such games the death  is a penalty for a player,that slows you down,after wich you can start from the place you died a second ago.Hard core games,paniche your harder,making repeat the nasty level over and over again.

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Very soon Runeline will be available on Apple App store,Google Play and Amazon.

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Don’t miss this icon on your store.

 

 

hi there

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testing blog posting. Hell yeah!

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